![]() Timi’s proceeds accounted for 40% of the game revenue, said the two people. Last week, Tencent reported 156.1 billion yuan ($23.79 billion) in overall online game revenues for 2020 but did not break down revenue for individual studios, which are run independently and compete with each other. This advertisement has not loaded yet, but your article continues below. Such games feature long sessions and in-depth storytelling or battles, with some including multiplayer online role-playing or online battle arenas. Many major studios are turning to Tencent for support to convert their “hardcore” desktop or console games to mobile. Tencent aims eventually to derive half its game revenue from overseas, from 23 percent in the fourth quarter of 2019, the most recently available figure. Huang stated that the system will lower the threshold of tournament organizing for third-party organizers.Tencent is building studios overseas, including one for Timi and one for Lightspeed and Quantum, both in Los Angeles, with the goal of creating content with original intellectual property that has global appeal. Huang showcased a video about how the AI shoutcasting technology applied in a normal Honor of Kings match at the main stage of the summit. The system applied artificial intelligence technologies, which can automatically provide esports production, poster, comments, highlights, and even automatically shoutcast the game. This open will begin in H2 2021, but it is not clear how it will connect to KPL.Īpart from the general esports plans, Jackie Huang, general manager of TiMi L1 Studio and executive producer of Honor of Kings, also revealed that the studio has developed a new intellectualized system for third-party organizers to host Honor of Kings competitions. Tencent has teamed up with China Culture Management Association Esports Committee to host the Honor of Kings Women’s Open. Zhang revealed that the AG home venue will be also close to Tencent Chengdu headquarters.īefore the announcement, 11 KPL teams already have bonded with 11 Chinese top cities, and six of them already have their own home venue. KPL teams All Gamers (AG), WE will have their home venue in Chengdu Gaoxin District and Xi’an Qujiang District, respectively. The Honor of Kings Winter Champion Cup has rebranded to Honor of Kings Challenger Cup, and will become the first esports competition to be hosted at the end of the year, in Hangzhou Esports Center, the official esports venue of 2022 Hangzhou Asian Games. Zhang said that Edward Gaming Mobile (EDG.M) also bonded with Shanghai, which means the team and RNG.M are placed in a “Local Derby” position. In the same way, Shanghai RNG.M, and Changsha TES. KSG is owned by Chinese short-film company Kuaishou, it will be renamed Suzhou KSG. KPL teams Royal Never Give-Up Mobile (RNG.M), Top Esports (TES), and KS Gaming (KSG) will bond with the Chinese cities of Shanghai, Changsha, and Suzhou, respectively. The King Pro League (KPL) will have three esports teams connected to Chinese cities and renamed. The grand final of the event will take place in Beijing Olympic Sports Center Stadium on Aug. ![]() Six Chinese cities – Shanghai, Nanjing, Chongqing, Qingdao, Wuhan, and Beijing – were included in the tour. ![]() The $7.74M USD Honor of Kings World Champion Cup (KCC) 2021 will apply a “City Tour” strategy like the League of Legends World Championship. As one of the three major esports titles in the Tencent Esports ecosystem, the presentation session of TiMi Studio Group’s Honor of Kings attracted the most attention during the Tencent Esports Global Summit.Īllan Zhang, chief brand officer of Honor of Kings and general manager of TiMi Esports Center, announced multiple esports plans during his speech on the main stage:
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